недеља, 3. новембар 2013.

Breather Aims To Launch Its Network Of On-Demand Rooms In New York In Early 2014


There’s no denying that New York is full of coffee shops and coworking spaces where a person can hunker down and get things done, but there’s something to be said about a little privacy. And that’s the gist of a buzzy startup called Breather. It wants to offer up an on-demand batch of stylish, carefully curated rooms for people who need to work or take it easy for a few moments. Or anything else, really. “Breather is all about peace and quiet on demand,” founder and CEO Julian Smith told me. “But there are all these potential use cases that we can’t expect; Breather is agnostic that way.” Breather first started picking up media steam this past June when it announced its mission and a $1.5 million capital infusion from Real Ventures, social media/wine guru Gary Vaynerchuk, and Loic Le Meur to name a few. On some level, it’s not hard to see why these people and their checkbooks have gravitated toward this venture — the lure of a private space in cities defined by their hustle and bustle seems like a hard one to resist. That said, the startup’s grand rollout is taking a little longer than expected. The team was originally hoping to get users in New York into those well-furnished, Wi-Fi-equipped Breather rooms by October, but Smith confirmed to me over the phone that they’ve had to fiddle with that launch window considerably. Now he hopes to officially launch Breather in the Big Apple in January, with outposts in (where else?) San Francisco to follow soon afterward. For the time being, the startup is still quietly testing the concept with about 100 users in Smith’s native Montreal. To hear him tell it, that delayed launch isn’t about a flawed concept (the beta is purportedly going “very well”) as it is a side-effect of supply. At least part of the problem are those smartphone-friendly electronic locks that the Breather concept hinges on… or the lack thereof. Startups like Lockitron promise to make the prospect of remotely allowing users into secured spaces drastically easier — there’s no more need for a set of easily lost keys to physically change hands any more — but there just aren’t enough of them available to power the expansion Breather is planning on. Even so, those sorts of early hurdles have done little to dampen Smith’s spirits. He ultimately wants to get Breather rooms up and running in “every major city,” a task that apparently isn’t as arduous as it would seem at first glance. To hear Smith tell it, the amount of demand necessary to make opening a new location worthwhile is lower than one might think. “All I need is 250 users to support a single location,” he said. “Even in, like, South Dakota, there are 250 users in a sort of village that need a private space.” Building or venue staff will still be responsible for keeping the room in good shape (though most of that ultimately comes to the service’s users), but the largely hands-on slant to the Breather concept means that all it takes to scale in a big way are some willing landlords with some unused space and enough smart locks to go with it.

Zynga's Shares Pop Nearly 12% On Lower-Than-Expected Losses


Zynga's shares rose nearly 12 percent in after-hours trading on lower-than-estimated losses. Zynga posted a net loss of $68,000 on about $203 million of revenue, so they managed to stay roughly break-even. Their top line revenues are down 36 percent year-over-year as Zynga deals with disastrous losses in its user base on the Facebook platform. At the same time, they haven't made as strong a transition to mobile gaming platforms as other com Daily active users are down to 30 million, or half of what they were a year ago. Monthly active users are similarly now less than half of what they were a year ago at 133 million. Today, they have just three of the top games on the Facebook platform by daily active users, a far cry from the days when they dominated the charts. Yet new CEO Don Mattrick argued to shareholders that he is making the changes necessary to return Zynga to its former glory. “We believe we are poised for future growth,” he said on the earnings call. “I am confident that Zynga is rewiring itself in a meaningful way that will strengthen the core of our business and put us back on track to achieve even more significant growth and progress.” Today, Mattrick just hired Clive Downie, from DeNA and previously Electronic Arts, to be its chief operating officer. Mattrick said in reorganizing Zynga, he's flattened the management structure. Creative product leads now report directly to him. “Entertainment is an excellence business,” Mattrick said, adding that Zynga is aiming to build games “with the fit, finish and polish that truly engages a mass market audience.” In the last quarter, the company launched a number of new titles, including Fairy Tale Twist, Ninja Kingdom and Hit it Rich. In mobile games, they've launched 1 Word, which was with the KiK Messenger App, and CastleVille Legends. They also released New Scramble with Friends, Baseball Slam (3P), and CityVille KRE-O. While monthly payers declined to 1.6 million in the third quarter from 3 million the year before, the average bookings per daily active user rose to 5.5 cents from 4.7 cents. It also rose 4 percent on a quarterly basis. (That's how much a daily active user spends on average on virtual transactions in Zynga's games.) Zynga said that its revenue will decline even further in the fourth quarter to $175 million to $185 million - which is usually a lucrative holiday quarter for game makers. Its loss will be in the range of $21 million to 31 million, the company added.

Tweetbot 3 Makes The Case For 3rd-Party Twitter Apps With Bones-Deep iOS 7 Rewrite


Today marks the launch of the full rewrite of Tweetbot for iOS 7. The app is a paid upgrade, which is available for $2.99 at launch and will go up to $4.99 after the initial sale. As one of the most popular third-party clients available for Twitter, the app has become the poster child for what outside developers brought to the Twitter equation. And with the iOS 7 update, it's going to set another sort of precedent by showing what you can do with a truly bones-deep re-thinking of an app with Apple's new aesthetic in mind. When iOS 7 was released, we saw a lot of updates come down the pipe that were little more than a re-skinning of iOS 7 apps. A nip and tuck here and there for sure, but only a few were stripped down and redone with Apple's new indicators in mind. iOS 7 is all about physicality and far less about the illustrative pixel-perfect character of iOS 6. “We wanted to have a very clean and iOS 7 look to Tweetbot, with a strong focus on content. We used Physics and custom transitions to add that sense of joy that we add to our apps,” Tapbots' Paul Haddad says of the Tweetbot 3 redesign. That sense of joy permeates the app, with subtle animations and wonderfully redone audio cues. Everything is lighter, brighter and more readable overall. Within a couple of days of using the new app it was nearly impossible for me to look at the old version of Tweetbot for any extended period. It felt dark, static and very, very old. Part of this is the natural effect that iOS 7′s ‘shock to the system' has had on all apps, but a lot more of it is a careful re-evaluation of what makes Tweetbot work. Going from a very illustrative style to one that has to convey personality via subtle animations and clever uses of Apple's new physics system is no small feat. Especially for an app as distinct as Tweetbot. The main timeline of Tweetbot 3 has a brand-new lighter look with a white background and crisp typography. The tweets obey Apple's system-wide font-sizing controls under Dynamic Type Size if you want to fit more on the page. One major change that many will notice is that there is only a single directional swipe (right to left) to expand Twitter conversations now. Haddad says that this was to eliminate the confusion between the reply and conversation views. It takes some getting used to if you commonly used the replies view, but it's less confusing over all. Tweetbot 3 also features background tweet fetching using Apple's new APIs. This means that you'll see your newest tweets as soon as you open the app, a major improvement on the old “open and refresh” behavior. Tapping on a tweet still swings down the quick-action pane and tapping-to-hold offers additional features like copying links. The one complaint that I have with Tweetbot 3′s new interface is that once you've drilled down into a conversation, you must drill down one more level on another tweet in that conversation to favorite or retweet it. I'd love it if you could tap to drop the action pane as you can in the main timeline. I also wouldn't mind a discrete font-size control within the app, separately from the system controls. The personality of Tweetbot 3 really peeks through when you encounter animated elements though. Try tapping on a media link and you'll get a full-screen image that can be moved around with a finger and tossed off the screen in any direction - enabled by Apple's new dynamics engine. This isn't a pre-programmed animation. The app's reliance on motion to tell its story once again makes a good argument for “video” or “animated” screenshots on the App Store. The personality of Tweetbot 3 doesn't translate to screenshots, but it shines on actual usage. This is something that's likely to come up with all of the best iOS 7 apps in the future. Frosty panes of translucency are used when appropriate, like the accounts screen and profile views. It all feels crisp and futuristic - and very much like a poster child for the design aesthetics that Apple wanted developers to take away from its new direction. The incredibly useful and feature-rich nature of Tweetbot, thankfully, has remained in full force. This is truly the preferred client of Twitter power users in every way. There's no comparison between the utility of Tweetbot and the Twitter apps that are currently offered for iOS. We've heard that there is a redesign still in the works at Twitter, and that's good because as it is, there's simply no reason for heavy tweeters to use those apps over Tweetbot. One major, very subversive feature of Tweetbot 3 is the way that it prominently displays Twitter's Verified check mark. There's something about seeing the blue badge right in the timeline that makes verification a bigger deal than Twitter ever has. Those avatars jump out at you and the badge is even more of a status symbol now. I have this theory that Twitter is slowly working its way toward verifying all users, but until it does, the blue check is going to become insanely sought after among users of Tweetbot. Hilariously, Tapbots Haddad and Jardine have their own custom badges. The new Tweetbot uses the same token pool as the previous version, so users updating to the new app will not take up an additional slot. But that pool remains just as limited as it was when Twitter instituted its new caps on user tokens, so there is a limited amount of Tweetbot revenue still available to Tapbots. That's why I find the plan to pay not only justifiable but relieving. I want to pay Tapbots for their hard work getting this thing in the shape that it's in, which is fantastic. And paying for all of those months of work is the least that most of us can do for as much utility as Twitter power players get out of the app.

Microsoft Surface Unit Volume Doubled In Most Recent Quarter


Microsoft today reported that its Surface line of tablets had revenue of $400 million in the most recent quarter. On its earnings call, the company stated that in the most recent quarter (fiscal Q1, 2014), Surface unit volume doubled from the prior quarter (fiscal Q4, 2013). I confirmed the fact with Microsoft directly, following the statement. It's an interesting fact, because it underscores that Surface is at once growing, but that it also had a weak summer sales season. For the fiscal year that recently ended for Microsoft, total Surface revenue totaled $853 million. Given that the $400 million figure for the most recent quarter (which was not part of that $853 million sum) was essentially half the former total, it can be deduced - in conjunction with the doubled unit volume - that Microsoft's tablet line sold slowly during the summer. That's not unexpected, of course, but it's important to keep in mind where Surface is coming from, so that we can put its later figures into context. Microsoft noted that in the most recent quarter, there was some hesitation among potential Surface Pro purchasers, as the Surface Pro 2 was on the horizon. That pent-up demand could skew Surface revenue higher in the current quarter that will include the release of the Surface Pro 2, the Surface 2, and the holiday sales cycle. In a call, Microsoft declined to forecast Surface revenue for the coming quarter. So we'll have to do it. I think that $600 million will be the absolute lower bound of “not terrible”; $800 million will be solid; and a $1 billion tally will be a win. Your move, Microsoft.

Apple.com Now Selling $20 OS X Mountain Lion And Lion Redemption Codes For Older Macs


Apple has begun selling OS X Mountain Lion redemption codes alongside OS X Lion for $20 each. Lion was previously available for purchase directly from Apple over the phone, but the company has decided to make it easier to purchase either version of the older OS X vintages directly online. The codes that you purchase can be redeemed on the Mac App Store to download and install OS X. We did some asking around about the thinking behind this particular arrangement and the nut of it is that Apple only offers one version of OS X at a time for purchase on the Mac App Store: the current one. But OS X Mavericks, though it does support some devices as far back as 2007, still has a lot of compatibility gaps for old Macs.
If you’ve previously purchased either Lion or Mountain Lion, these are freely downloadable from the Mac App Store, but this new arrangement allows customers who may not (for some reason) have owned either one to purchase new copies. This will also allow users who have old Macs running Leopard or Snow Leopard to upgrade to “new-er” versions of OS X. OS X Mavericks was released to the public yesterday, and according to early reports from some tracking networks, it’s nearing 6 percent share of all OS X traffic in North America. Thanks Truck.

The Surprisingly Small Decline In Microsoft's OEM Revenue In Its Fiscal Q1


In Microsoft's fiscal first quarter of 2014, Windows revenue from OEM partners fell 7%. That's a noticeable decline, given that Windows revenue from third-party hardware partners is the most ‘Microsoft' income that the company has. The decline, however, is somewhat blunted compared to what Microsoft anticipated. Here's what the company said in its fiscal 2013 year-end wrap up, regarding the first quarter of fiscal 2014: “Excluding the impact of the Windows Deferral, OEM revenue (~65% of total) should decline mid-teens.” To see that decline come in at 7% means that the fall in OEM revenue for the quarter was around half of what the company expected. That's surprising. Naturally, Microsoft doesn't make predictions that it doesn't think that it can't at least meet, so the “mid-teens” estimate was likely somewhat conservative. But you don't tell investors to expect a revenue decline of 15% or 16% in one of your key revenue streams if you don't mean it. Oddly, there are some rays of light in the PC market, a place in the technology world that has had a damningly bleak year. Following the rollout of Windows 8, and its lackluster round of hardware that shipped with it, the PC market has recorded painful, repeated quarterly declines. In the third quarter, for example, the PC market contracted around 7.6%. That was a surprising beat for PCs. But that 7.6% decline in different context is slightly benign. In the first quarter of 2013, the PC market contracted by 13.9%. That was a rollicking moment, as it came in the first quarter following the release of Microsoft's new operating system, and first line of tablets running its own code. Ouch. And yet, there are some encouraging signs. Microsoft won't disclose new Windows 8 (8.1, etc) sales numbers, but it will tell you that October was the biggest month for Windows 8 activations yet. And Surface unit volume doubled in the recent quarter. And OEM revenue fell about half as far as it was supposed to. And the larger PC market is contracting slower than before. We are not at the bottom. But now I'm starting to feel that there will be a bottom, instead of a long inexorable decline. A 7% slip in OEM revenue for Microsoft is not clean. And it does hurt. But if it is indicator that the PC market is finally slowing its record declines, then we can view it as such. A note: Unit volume for the PC market was 81.6 million in the third quarter. That's a massive base to decline from. Will the PC market find a floor at 70 million units per quarter? 60? I know that we are increasingly post-PC in our daily lives, but I still can't get fuck done on a smartphone other than tweeting from the dive bar. The moment we are looking for will be the first next quarter that shows positive year-over-year unit growth in the PC market. Shall we take bets?

Samsung Reports 26% Growth In Q3 Operating Profit, But Warns Of Slower Smartphone Sales


Samsung reported that its Q3 operating profit surged 26% to 10.2 trillion won (about $9.6 billion), but continued to warn that its smartphone sales will slow thanks to increased competition. Its earnings growth was driven mainly by Samsung's chip business profit, which doubled to 2.06 trillion won, the highest in three years, thanks to stronger chip prices this year after a fire last month at one of competitor SK Hynix's Chinese plants created a shortage in a key component. Demand for chips was driven by mobile devices, servers and the release of new game consoles. Samsung's mobile division reported a record 6.7 trillion won, thanks to growing shipment volumes of its inexpensive smartphone models, which balanced slowing sales of high-end handsets like the Galaxy S4 and Note 3. The company warned that demand for its smartphones will slowdown during the upcoming holiday season, due to competition from other devices (such as Apple's iPhone) as well as tighter margins as it ramps up spending on year end advertising and marketing. Samsung says it expects to see smartphone shipments grow about 1% to 5% in the current quarter from the previous quarter. Samsung has now reported record profits in six of the past seven quarters, but the South Korean tech giant has also warned investors over the past year to expect a slump in mobile sales thanks to the slowing global smartphone market and increased competition. Its most recent product launches are also unlikely to be major growth drivers. Samsung's Galaxy Gear smartwatch got a lukewarm response from consumers and its curved smartphone, the Galaxy Round, will have a limited launch in Korea only.